All regions operational
Denver, Colorado · 39.7392° N, 104.9903° W

Cloud game infrastructure & original titles

We build the engine beneath the game

Laniatus Cloud Tech develops cloud-native engine technology for real-time multiplayer, and uses it to ship our own PC titles. One stack, proven on our own players first.

FRA SIN SYD GRU IAD LAX ENGINE CORE LCT-ORCHESTRATOR
6Edge regions live
<40 MSMedian round trip
10Engineers & designers
1Title in production

About us

Infrastructure team, in one room

Developers, designers, artists and infrastructure engineers who ship the technology and the game together. Everything we build gets tested against live players before it becomes a product.

Composite of Laniatus production work Production floor · 2026

We started with a simple constraint: an online game should feel the same in São Paulo as it does in Frankfurt. That constraint shaped the whole company.

So we built our own orchestration layer for session state, matchmaking and world simulation, then put a live MMORPG on top of it. The game keeps the platform honest; the platform lets a small team run a world that would normally need three times the headcount.

FoundedDenver, Colorado
FocusReal-time multiplayer infrastructure
ModelIn-house engine, in-house titles
TeamDistributed across 5 countries

The platform

Four layers we own end to end

No black boxes in the critical path. Each layer is written, instrumented and operated by the same team that answers the pager.

Engine runtime

A deterministic simulation core with hot-reloadable game logic, so designers iterate without a full rebuild.

Edge orchestration

Sessions are placed on the closest healthy region and migrate live when a node degrades. Players never see a queue.

Integrity & anti-cheat

Server-authoritative state with behavioural detection, reviewed by humans before any account action is taken.

Live telemetry

Every match emits traces the team can replay frame by frame, which is how balance and performance calls actually get made.

Our games

Built on our own stack

We ship rich, polished worlds our players can stay in. One title is live on Steam; the next is in production.

PlayM2M key art

PlayM2M

Wishlist open Action MMORPG Hack & slash Open world PC

An open-world action MMORPG with a combat system built around timing rather than cooldown queues. Fight through large-scale PvE encounters, then take the same character into battleground PvP where positioning decides the match.

The team

Our Team

Product, infrastructure, engineering and revenue, working close enough that a decision made in the morning is live by the evening.

We're hiring

Open roles

Small team, wide surface area. You will own systems end to end and see them in front of players within the quarter.

Get in touch

Tell us what you're building

Partnerships, publishing, infrastructure questions or press. We read everything and reply within two business days.

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Phone+1 (303) 219-0375
Fax+1 970 965 0058
Email[email protected] Public Relations[email protected]
Head office1500 N Grant St., Ste N
Denver, Colorado 80203, USA
DENVER, CO 39.7392 N / 104.9903 W